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Channel: Confessions of a serial game designer
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Saucer Full Of Secrets…

Yes, I am a huge Pink Floyd fan, if you got the title reference here That being said, I have basically completed the Saucer level. I may add a few minor details, but for now I’m happy with it, and am...

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DOH! And WOOHOO! And more…

How many times have I posted over the past months saying “I’ve got it!”, only to discover later that I really didn’t? Man…it’s been a few to be sure. It’s weird how that happens to be honest…sometimes...

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Going outside the box.

Given the original purpose and design of the CORTech engine, which was an underwater aquarium game, there was no question in my mind that it would be well suited to large outdoor maps. Much of the...

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Let’s get physical!

Saucermen and the CORTech engine use Bullet physics, which is a departure from CRX’s quake2 physics. While it’s true that CRX used the ODE physics engine for it’s ragdolls, none of that was used for...

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Weekly Saucermen updates. Plus Alien Arena…

3 day weekend. 3 major hurdles blasted over. So far I’ve managed to keep my promise to myself to keep this blog updated weekly on the progress of this game. While I don’t have a bunch of followers or...

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Urban decay.

Alien Arena has a long history of so-called “urban decay”, post-apocalyptic style maps. While this wasn’t the prevailing theme(maybe it should have been), they found their way into the game in...

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BS.

Sometimes you just have to take a break and talk about the BS in the world. I’m a huge fan of BS. Really, I mean it. Oh, sorry, I’m not talking about what you think I’m talking about…I’m talking Black...

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A big ole heap…more multiplayer…and some nostalgia for an old game.

Man… At the stage now of “I made too much stuff, it’s using up way too much memory, and it’s time to get a little dynamic”. I new that was coming fast, especially while making the newest level “Ground...

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You call that a knife? Now THAT’s a knife!

Dating myself with that movie reference, but I was at a loss for a title of this entry. I have finished up the weaponry in Saucermen – the as of now planned three weapons. Each is a different type – a...

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Quick Update

Well it’s Spring/Summer and my time behind computers takes a drastic hit, so there hasn’t been much to write about this past month or so. The game is now at a point where I need to focus on getting...

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Summertime blues…year of the cicada

It’s summertime here in the mountains of Western Maryland, well almost, technically summer doesn’t start for another week or so. True to this region’s reputation, after a pretty long, harsh winter, a...

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Progress report.

Much of the Summer has been spent racing RC’s, fishing, boating, you know, doing things outdoors instead of sitting indoors behind a computer screen (which is what I do all day at work). Of course...

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Some palette reflections

Been a very long time since I’ve updated – and it has been quite some time since I’ve worked on this project. I’ve been itching to get back into it though, and it’s really interesting to me that when...

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Big bug fix – and more artistic updates

A long-standing bug which had me stumped for a bit has been solved. This was an issue with the view vector and how I was calculating it. It affected both aim and movement (though the movement was...

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It’s a no brainer…

I haven’t stopped working on this project, though my time has been limited, and updates are few and far between. Mostly I have focused on tweaking a large number of textures and graphics. I will have...

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Graphic updates…

Last post mentioned some changes I’ve been making over the past year to some of the game assets/art. The weapons, and a number of textures, plus some map changes and slight renderer tweaks have all...

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On second thought, let’s try again.

Something just seemed off about the changes to the alien’s head, and I played around with a bunch of ideas, including scrapping the entire concept and going with something entirely new for it. I even...

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The eyes have it.

After getting the alien’s overall look the way I wanted, I had a few more things to tweak and try out. The main thing I wanted to play with was the eyes. So, I came up with a look that seemed even...

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Lineage…

I had mentioned the possibility of linking this game a little closer to Alien Arena previously. There always was the plan of reimagining levels, including of course, Dm-Saucer, the very original level...

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A plan is taking shape.

Obviously, my interest in this project has been rekindled. With so much time passing, some things about it I’ve more or less re-thought, while others remain the same. The one change that I alluded to...

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