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Progress report.

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Much of the Summer has been spent racing RC’s, fishing, boating, you know, doing things outdoors instead of sitting indoors behind a computer screen (which is what I do all day at work). Of course being Summer in the Appalachians, there’s always gonna be a bad stretch of weather, and with that I got the itch to work on Saucermen some, and tie up a few loose ends that I’d started earlier and wanted to finish up.

Items!

Working items.

The items are now in the game, and all over the maps. Bots go after them, though there’s some more work to do there to make them more intelligent.

Well, I had some armor, and it saved me here!

I also got colored lighting finished! Not terribly hard, but something that I had been putting off and needed to finish. I’ll be going back into Saucer and doing some things there. I think I need a bit more work on the fade off, but that’ll be done in the shader. For now I have just uniformly applied the color without consideration of distance from the light, but I’ll fix that shortly.

It was great jumping back into the code and game. This thing is really smooth and fun to play, and super immersive with the VR. As the weather cools and I won’t be as involved with racing, I’ll certainly spend more time on this project. The major plus with this new project is that it’s so simplified and organized that I had no issues getting my feet wet.


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