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First major update, Dreamhack, CTF, and more…

By now if you’re an Alien Arena player on Steam, you’ve probably noticed a fairly significant amount of updates over the past few weeks.  You’ve probably also noticed a lack of players, unfortunately....

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Dreamhack Winter 2017

If you don’t know, then you DON’T KNOW.  You may have heard the stories, you may have seen some pictures, you may know that DreamHack has been around for quite some time and has been growing at an...

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Updates…and a new project!

Been awhile since I’ve written… It’s been nearly 1 year since releasing Alien Arena on Steam, so I suppose there are some stories to be told, lessons that were learned, and where that game is headed....

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Major updates for Frenzy!

The past month saw some major updates for this game, at a fairly unprecedented clip actually.  The entire GUI was replaced.  The in-game map editor was completed(and put to good use!).  All content...

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Frenzy and Alien Arena updates

Zombie Deathrace Feeding Frenzy was released in June 2019 after a major development push during the Spring.  Unfortunately, there was precious little testing outside of my family and friends, so some...

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Alien Arena, generation 4?

Has it really been nearly a year since my last update to Alien Arena? Indeed, it’s been nearly 10 months, so I guess I have some explaining to do… Obviously much of my time was spent on Frenzy and the...

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Saucermen – aka Alien Arena Gen 4

In my previous post I laid out the groundwork for the next phase of Alien Arena development, and that it would be an entirely new game with a lot of different concepts and focus, as well as using my...

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Saucermen updates – let the coding begin!

I have completed the alien model, with rigging and a weapon, which now gives me enough assets to actually begin the process of coding the game. I designed the CORTech engine to be very modular, so...

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YAU(Yet another update)

Last night I was able to get quite a few things working in Saucermen, and man was that kinda thrilling! First, I thoroughly re-examined my shaders, and as it turns out they were 99% right and working....

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Rain rain…and Random Thoughts.

Figures that on a 3 day weekend, it rained 2 of the days. This put the kibosh on some end of season boating, and some practicing racing RC monster trucks – but – it allowed for me to spend a lot of...

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The Saucer

In 2003, which seems like a lifetime ago, I came up with the concept of Alien Arena. I had created a Mars Attacks Martian, a Dalek, a Xenomorph, and a Cyberman as player characters, and a variety of...

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Engine stuff.

Back when I started writing this little engine for Frenzy, a friend in the industry asked me why bother, just use Unity, it already has everything you want, and it’s VR ready. I replied to him –...

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It’s the little things that become big things…

When writing a game renderer, I’ve often myself found (as well as witnessed with other developers) that sometimes you just feel like something is just a bit “off”, and it kind of nags at you, even...

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Re-re-re-factoring.

The deeper I dig into this project, and revisit some methods I created in Frenzy, the more I discover these “what the hell was I thinking here?” items. I also continue to discover (or rediscover)...

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Light shaft volumes.

This is another one of those renderer features that has perplexed folks over the years, and has been handled in various ways. I’m no stranger to these ways… Among the first is what I refer to as “The...

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Saucer updates

I am happy to report that I’ve gotten a good number of the pieces constructed for the Saucer map! In fact I think I’ve got nearly everything, other than a staircase and some detail meshes for the lab...

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Lighting and shadowing – part…I’ve lost count

With each passing evening, I add a little more to this map, and discover that algorithms that worked at one stage need to be re-factored, or worse, completely re-thunk(is that a word?). The good news...

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Some more progress on Saucer.

I now have some more of the layout roughly down, and tweaked some textures/colors, added new bits and structural parts. I won’t add the more “micro” details until the entire layout is complete to see...

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Let there be gore!

Ah…finally at the stage of adding micro details to Saucer… The layout is completed. I am super happy with how it’s come out, it’s got terrific flow, vastly superior to the original and subsequent...

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Slowly becoming game-like.

I think I really underestimated what it would take to build a project such as this. As I muddle through various bits and phases, I find more cans of worms to open, and worms flying out everywhere! I...

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